A new generation of user interface will provide in the near future a complete immersive experience. FEELREAL (the company based in Brooklyn) is already accepting pre-orders for a mask device for video games and 3D movies that brings virtual reality technology to a new level. The big innovation is related to the fully immerse and experience augmented by the feeling of the wind, heat, water mist, vibration and smells that surrounds the user experience in the virtual world.
This mask doesn’t touch the skin surface and is integrated with the Oculus Rift (and possibly other HMD).
Credit: FeelReal, more info: http://feelreal.com/
- Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch. (Source: Wikipedia)
- The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. (Source: Oxford Dictionaries)
- Virtual reality is the use of computer technology to create the effect of an interactive three-dimensional world in which the objects have a sense of spatial presence. (Source: NASA website)
- Virtual Reality is electronic simulations of environments experienced via head mounted eye goggles and wired clothing enabling the end user to interact in realistic three-dimensional situations. (Coates, 1992)
- Virtual Reality is an alternate world filled with computer-generated images that respond to human movements. These simulated environments are usually visited with the aid of an expensive data suit which features stereophonic video goggles and fiber-optic data gloves. (Greenbaum, 1992)
- A three-dimensional realities implemented with stereo viewing goggles and reality gloves. (Krueger, 1991)